Waypoint Animals
Overview of the Waypoint Animals Script and how to configure.
Last updated
Overview of the Waypoint Animals Script and how to configure.
Last updated
Waypoint Animals is a script that lets players bring their animal/pet companions into the world and expand their creative opportunities. Players can interact with their animals in a variety of ways, such as petting, holding them, playing fetch, playing animations, having them follow you around on foot or in a vehicle. Animals can be fully customized, choosing from the color of their fur/skin, collars, and accessorizing with a variety of props that can be placed however the user likes.
Comes with 20 animals to choose from by default. Can easily be expanded by adding your own custom animal models.
No limit to the number of animals that can be controlled at the same time
Full customization of your pets (fur/skin color, collars, accessorize with prop customization)
Interact with animals in a variety of ways (petting, holding, playing fetch, playing animations, having them follow you around on foot or in a vehicle)
Control animals with the following actions: follow, stay, go to point, get in/out vehicle, wander in the area, attack (configurable via a config flag)
A simple store UI is provided to purchase animals from and retrieve lost animals from "the pound"
Animals can be placed and picked up by anyone.
Animals are stored as items in your inventory, simply use the item to place it into the world.
Interact with animals through the target system as well as through the /animals menu.
Synchronized across all clients
Idle / Following / Actions / Fetch: 0.00ms
Store UI / Hold / : 0.01ms
Raycast Actions (Go to point, get in vehicle, etc): 0.03ms - 0.07ms
Prop Customization: 0.01ms - 0.10ms (only while quickly cycling through and moving props)
Framework: QBCore, Qbox, ESX
Notify: QB, ESX, OX, or similar
Target: QB, OX, or similar
Progressbar: QB, OX, or similar
Inventory: QB, OX, or similar (must have support for item metadata)
SQL database
We use menuv
for the menu system for controlling, customizing and animating the animals.
DonHulieo for providing insipiration and examples for structuring the framework.lua file.
Zone: or OX (used just for detecting when you are in the store)
for custom hold animations
Project Error -