# FAQ

## Nothing works

Are you using OX for any of the framework / scripts?

&#x20;If yes, you MUST uncomment `@ox_lib/init.lua` line in the fxmanifest.

## How do I fix the EMS dropping the player off at the hospital but it does not check them in?

If you are using `qb-ambulancejob`they do a distance check [in their check-in event](https://github.com/qbcore-framework/qb-ambulancejob/blob/2aa9a9ac482788cc2fc358ca7d9251eda3bdbc7b/client/main.lua#L832C9-L832C29). If the player is not within that distance, it will prevent the player from checking in when dropped off outside by the AI EMS.&#x20;

There are a handful of ways you could fix this:

* (preferred) create a new check-in event
* increase the distance its checking for&#x20;
* remove the distance check completely

Here is an example of what a new event could look like that works with qb-ambulancejob.

```lua
-- This will check the player into the hospital that they spawn near
-- The hospitalIndex provided by wp-ai-ems must match the index for the hospital locations defined in this script
RegisterNetEvent('qb-ambulancejob:aiems-checkin', function(hospitalIndex)
    QBCore.Functions.Progressbar("hospital_checkin", Lang:t('progress.checking_in'), 2000, false, true, {
        disableMovement = true,
        disableCarMovement = true,
        disableMouse = false,
        disableCombat = true,
    }, {}, {}, {}, function() -- Done
        -- Gets a bed that is not occupied at this hospital to place the player in
        local bedId = getClosestAvailableBed(hospitalIndex)

        if bedId then
            TriggerServerEvent("hospital:server:SendToBed", bedId, true, hospitalIndex)
            hospitalLocation = hospitalIndex
            HospitalOutfit()
        else
            QBCore.Functions.Notify(Lang:t('error.beds_taken'), "error")
        end
    end)
end)
```

> Don't forget to update the config `Config.HospitalCheckinEvent = "qb-ambulancejob:aiems-checkin"`
